Lead Environment Artist
Jetzt bewerben Später bewerben Job ID 10140260 Standort San Francisco, Kalifornien, USA Veröffentlichungsdatum 12/01/2026 Unternehmen Industrial Light & MagicJob-Zusammenfassung:
ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
What You’ll Do
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
What We’re Looking For
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Über Industrial Light & Magic:
Über The Walt Disney Company:
Die Walt Disney Company ist zusammen mit ihren Tochtergesellschaften und verbundenen Unternehmen ein führendes, diversifiziertes internationales Familienunterhaltungs- und Medienunternehmen mit folgenden Geschäftsbereichen: Disney Entertainment, ESPN sowie Disney Experiences. Von seinen bescheidenen Anfängen als Zeichentrickfilmstudio in den 1920er Jahren bis zu seiner aktuellen Vorreiterrolle in der Unterhaltungsindustrie trägt Disney stolz sein Erbe weiter und bietet Geschichten und Erlebnisse von Weltklasse, die alle Familienmitglieder bezaubern. Disneys Geschichten, Figuren und Abenteuer erreichen Verbraucher und Gäste aus allen Teilen der Welt. Gemeinsam schaffen unsere Mitarbeiter und Darsteller aus Niederlassungen in über 40 Ländern der Welt Unterhaltungserlebnisse, die sowohl auf globaler Ebene als auch im heimischen Umfeld begeistern.
Diese Position ist bei Lucasfilm Ent Co Ltd, LLC Payroll Svc, das Teil eines Geschäftssegments ist, das wir Industrial Light & Magic nennen.
Lucasfilm Ent Co Ltd, LLC Payroll Svc bietet als Arbeitgeber Chancengleichheit. Die Beurteilung der Möglichkeit der Beschäftigung von Bewerbern erfolgt unabhängig von ethnischer Zugehörigkeit, Religion, Hautfarbe, Geschlecht, sexueller Orientierung, Geschlechtsidentität, Geschlechtsausdruck, nationaler Herkunft, Abstammung, Alter, Familienstand, militärischem Status oder Veteranenstatus, Gesundheitszustand, genetischen Informationen oder einer Behinderung, oder anderer gemäß Bundes-, Landes- oder örtlichem Gesetz verbotener Merkmale. Disney fördert eine Unternehmenskultur, in der Ideen und Entscheidungen aller Personen uns dabei helfen, zu wachsen, innovativ zu sein, die besten Geschichten zu schreiben und in einer sich ständig weiterentwickelnden Welt von Bedeutung zu sein.
