Senior Lighting Technical Director
Jetzt bewerben Später bewerben Job ID 10112177 Standort Vancouver, Kanada Veröffentlichungsdatum 02/05/2025 Unternehmen Industrial Light & MagicJob-Zusammenfassung:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Position Summary
The Senior Lighting TDs can independently light, render, and do moderate-level compositing of very complex shots, needing only initial direction and guidance from their supervisors.
What You’ll Do
Design and implement direct and reflected lighting and shadows for assigned shots that meet art and tone direction
Ensure that assigned shots fit the continuity of the sequence and be able to create sequence-based lighting setups that can be completed by less experienced Lighting TD
Develop solutions and techniques that meet art/technical direction. Trouble-shoots asset and pipeline technical issues and optimizes rendering setups
Participate in team review of work under development
Navigate and use previous setups for at least a dozen shots, insertion of shot specialization, managing multiple assets and lighting setups
Take in implicit surface and volumetric datasets, light using varying shadowing strategies, imitate distributed light sources. Management of volumetric light setups, including shadowing and cucoloris development
Light, material assign and render for actors using CG hair and scattering skin materials
Set up and light very complex/multiple creatures (hairy or furry) and elements.
Write plugins, set up sequences, debug simulations and write set up and rman surface shaders with proficiency
Write/hack rman procedural and volumetric shaders, as well as procedural and surface shaders with proficiency
Animate moderate objects with proficiency
Excellent knowledge of Renderman and other unbiased rendering systems. Needs to know one or more major 3D applications, including Katana, Maya, or Zeno
Set a standard for all TDs in continually raising the bar for speed, quality of work, and adaptability
Design and create lighting and the look of computer generated objects and scenes
Create images, effects, and programs for digitally composited sequences
Compile various elements of a shot and see it through to completion
Demonstrate good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done. Once clear, implements the requested changes immediately and raises flags right away if a solution is not quickly found or if there are any delays, making sure the Supervisors and Production are kept in the loop and are up-to-date on the status of one’s shot work
Demonstrate solid presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
Demonstrate solid problem solving skills
Demonstrate the ability to prioritize tasks managing time very well, providing everyone with accurate time estimates on shot task completion
What We’re Looking For
At least 5 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 7 years relevant professional VFX experience in lieu of education
Proven ability to quickly pick up new proprietary pipelines
Excellent pipeline scripting ability
Can pick up new techniques quickly and easily and debug just about anything
Solid compositing ability, can wrangle bluescreen extractions, working knowledge of Nuke
Experience with either Katana, 3DS Max, Maya, Houdini or other software
Linux and scripting ability
Renderman/Vray
Nuke
Experience in Python and/or Lua
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$110,600 to C$141,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Über Industrial Light & Magic:
Über The Walt Disney Company:
Die Walt Disney Company ist zusammen mit ihren Tochtergesellschaften und verbundenen Unternehmen ein führendes, diversifiziertes internationales Familienunterhaltungs- und Medienunternehmen mit folgenden Geschäftsbereichen: Disney Entertainment, ESPN sowie Disney Experiences. Von seinen bescheidenen Anfängen als Zeichentrickfilmstudio in den 1920er Jahren bis zu seiner aktuellen Vorreiterrolle in der Unterhaltungsindustrie trägt Disney stolz sein Erbe weiter und bietet Geschichten und Erlebnisse von Weltklasse, die alle Familienmitglieder bezaubern. Disneys Geschichten, Figuren und Abenteuer erreichen Verbraucher und Gäste aus allen Teilen der Welt. Gemeinsam schaffen unsere Mitarbeiter und Darsteller aus Niederlassungen in über 40 Ländern der Welt Unterhaltungserlebnisse, die sowohl auf globaler Ebene als auch im heimischen Umfeld begeistern.
Diese Position ist bei ILM (Vancouver) Inc., das Teil eines Geschäftssegments ist, das wir Industrial Light & Magic nennen.