Software Engineer (Hair/Cloth Toolset)
Jetzt bewerben Später bewerben Job ID 10132067 Standort Burbank, Kalifornien, USA Veröffentlichungsdatum 16/09/2025 Unternehmen Walt Disney Animation StudiosJob-Zusammenfassung:
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content.
We are looking for a Software Engineer to join the Production Technology Hair and Cloth team. Our developers are responsible for the creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, and feathers, as well as tools for character effects shot work including hair and cloth simulation. We work in a very collaborative environment, interacting daily with artists who use the code we develop.
A key consideration for all of our tools is the ability to support a high degree of artistic control to achieve the precisely art-directed performances of the characters in our films. The developer filling this role could work on a variety of areas, including:
Geometric and procedural techniques
Design and development of intuitive user interfaces
Physics simulation algorithms
High performance parallel computation
Plus other computer graphics algorithms relevant to associated artist workflows
In this role, you will also work with production leadership, technical directors, cross-team software engineers, and researchers. In-depth understanding of both underlying mathematical foundations as well as user-facing workflow needs are qualities we seek in an ideal candidate.
Sample Projects Include
Evolution and support of our procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth.
Development of our extensive set of custom geometry deformers.
Design and development of intuitive visualizations and new interactive tools and workflows.
Development of mathematical and geometric libraries underlying our overall tool set, e.g. collision detection/resolution, linear algebra, and simulation and optimization libraries.
Support and extension of our cloth and hair simulation solvers and associated authoring tools, e.g. for property authoring, specification of constraints, collision interactions, etc.
Profiling and optimization of our tools and libraries, both existing and those in design/development.
Required Education
Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience.
Key Qualifications
3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to our hair and cloth toolset
Understanding of computer graphics foundational concepts and algorithms
Proficiency in C++, ideally C++17 or later
Ability to develop and optimize algorithms for efficiency and scalability
Familiarity working with Maya API, USD, OpenGL, and/or Houdini
Ability to engage with artists to understand their requirements and formulate practical solutions
Excellent problem solving, troubleshooting, and debugging skills
Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs
Bonus Qualifications
Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience.
Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods
Experience with performance tuning and writing/debugging of parallel and vectorized code
Production experience working with artists to design and implement tools
Knowledge of the latest publications in the academic community relevant to hair and cloth
Experience building clean interfaces using UI development toolkits (Qt)
Working knowledge of Python
Familiarity with GPU programming
Experience with ML-based techniques
The hiring range for this position in California is $114,900.00-$154,100.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Über Walt Disney Animation Studios:
Walt Disney Animation Studios kombiniert meisterhafte Kunstfertigkeit und Geschichtenerzählen mit bahnbrechender Technologie und ist ein von Filmemachern geleitetes Animationsstudio, das seit dem Bestehen des Unternehmens einige der beliebtesten Filme hervorgebracht hat, die je gedreht wurden. Disney Animation knüpft an sein innovatives und kreatives Erbe an, das im Jahr 1937 mit dem ersten vollanimierten Spielfilm Snow White and the Seven Dwarfs zum kommenden Film im Herbst 2024, Moana 2 fortsetzt. Zu den zeitlosen Filmkreationen des Studios gehören Pinocchio, Sleeping Beauty, The Jungle Book, The Little Mermaid, The Lion King, Frozen, Big Hero 6, Zootopia und Encanto.
Über The Walt Disney Company:
Die Walt Disney Company ist zusammen mit ihren Tochtergesellschaften und verbundenen Unternehmen ein führendes, diversifiziertes internationales Familienunterhaltungs- und Medienunternehmen mit folgenden Geschäftsbereichen: Disney Entertainment, ESPN sowie Disney Experiences. Von seinen bescheidenen Anfängen als Zeichentrickfilmstudio in den 1920er Jahren bis zu seiner aktuellen Vorreiterrolle in der Unterhaltungsindustrie trägt Disney stolz sein Erbe weiter und bietet Geschichten und Erlebnisse von Weltklasse, die alle Familienmitglieder bezaubern. Disneys Geschichten, Figuren und Abenteuer erreichen Verbraucher und Gäste aus allen Teilen der Welt. Gemeinsam schaffen unsere Mitarbeiter und Darsteller aus Niederlassungen in über 40 Ländern der Welt Unterhaltungserlebnisse, die sowohl auf globaler Ebene als auch im heimischen Umfeld begeistern.
Diese Position ist bei Walt Disney Pictures, das Teil eines Geschäftssegments ist, das wir Walt Disney Animation Studios nennen.
Walt Disney Pictures bietet als Arbeitgeber Chancengleichheit. Die Beurteilung der Möglichkeit der Beschäftigung von Bewerbern erfolgt unabhängig von ethnischer Zugehörigkeit, Religion, Hautfarbe, Geschlecht, sexueller Orientierung, Geschlechtsidentität, Geschlechtsausdruck, nationaler Herkunft, Abstammung, Alter, Familienstand, militärischem Status oder Veteranenstatus, Gesundheitszustand, genetischen Informationen oder einer Behinderung, oder anderer gemäß Bundes-, Landes- oder örtlichem Gesetz verbotener Merkmale. Disney fördert eine Unternehmenskultur, in der Ideen und Entscheidungen aller Personen uns dabei helfen, zu wachsen, innovativ zu sein, die besten Geschichten zu schreiben und in einer sich ständig weiterentwickelnden Welt von Bedeutung zu sein.